How I Did It

Uses samples from:
more...Tools I Used
Sound Forge
FL Studio
Reason
ACID Pro
Samples I Used
Stock Reason reFill stuff
Process
It could be me but I had a tough time aligning the vocals. I wanted to do this whole thing in Reason but I don't know how (if it's possible) to do a tempo map in Reason, so...
- I used ACID to build the tempo map that matches the vocals, the technique I used is described at the bottom of this article:
http://virtualturntable.org/archives/000101.php
- In ACID I hosted Reason as a Rewire slave and built up the drums, bass, synth etc. parts using their various soft synths, virtual drum machines and the Matrix sequencer.
- I chopped up Randumbs's Everizing and vanillapuddings's Old Toys samples and assigned them MIDI keys in Reason's sampler, then triggered various samples manually throughout.
- I don't have an editor that chops wavs in the Rex files (doh) so I embedded a instance of FL Studio into the ACID project as a VSTi just to use the BeatSlicer on the Human Rhythm samples (again Randumb's) -- if you listen closely you can hear snippets at the beginning and throughout.
- Finally in ACID I laid out some of the casino slot machines, piano and cello samples from Raijekov, Sullivan and Sangiano and liberally spinkled them throughout the track. (Heavy retuning and delay on those)
Other Notes
What follows is pure opinionated conjecture, nothing scientific here, just blow-hard opinions:
There seems to be two types of hosts: ones that render truthfully and ones that fuck with your final mix.
FL Studio and Reason seem to me to render exactly as you mix it.
ACID and Ableton Live seem to alter (at least) the levels of your final mix when you do the render step.
Because I needed ACID's tempo mapping to drive this whole project I was stuck with its mixter for the final mix -- and after a whole day of messing with it, the rendered WAV never sounded like what I mixed in ACID itself when I hit 'Play'.
Ah well.



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